The Safe Update

Authored by MarkJGx 2 min read
Authored by MarkJGx 2 min read

From the original 2020 Early Access build.

Update notes#

Added#

  • Added a new buildable called: Safe. Primary usage is to store items, they can be locked and lockpicked. Safes are much more durable than regular buildables.
  • Added new Hardcore settings for dedicated servers, disables the “Bound To Account” property, meaning any key will be dropped on death. This is disabled by default on the official servers.
  • Enabled asynchronous event driven package loader, meaning faster load times.
  • Added legacy OpenGL support for Linux.
  • Introduced password protected servers.
  • Added message of the day option for non-official servers.
  • Added an update checker, will notify on either the Main Menu/Pause Menu that a new update is available.

Changed#

  • Adjusted vehicle health values to be more reflective of their price/power.
  • Adjusted Bank height.
  • Adjusted new elevator logic.
  • Removed disabled static actors that were being replicated falsely.
  • Reworked demotion logic internally to prevent data desyncs between Client and Server.
  • Adjusted elevator clipping in the Police Station.
  • Reconfigured internal network update rates to address map loading issues.
  • Reworked flashlight strength.
  • Lowered footstep volume.
  • Players kicked from the server will now be notified on the main menu.
  • Changed flashlight performance Significance settings to balance out new changes.
  • Increased Arms Dealer weapons costs.

Fixed#

  • Fixed being able to take items out of Item Showcase without permission.
  • Fixed UI focus issue when Inspecting Container.
  • Fixed certain buildables being loaded incorrectly causing them to disappear on load.
  • Fixed elevator doors not opening sometimes.
  • Fixed Hat being visible while driving in first person.
  • Fixed default job wearables not being hidden when wearing hats, meaning hats won’t clip anymore.
  • Fixed timed actions indicator ending too early.
  • Fixed localization issues.
  • Fixed elevator doors not opening.
  • Reworked elevator logic to prevent them from getting stuck.
  • Introduced new clipping to prevent escaping the map.
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